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Digital Consumer Electronics Driving
New Capabilities, Markets for Chipmakers |
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By Lane Mason, Denali Software. Lane
can be reached at lane@denalisoft.com
After years, if not decades,
or hype and chatter, in various incarnations and permutations, and
viewed from many different angles and interests, the concept of a
new “digital electronics era in the home” is finally
starting to come into a sharper focus. This was given another
kick forward at the recent Intel Developers Forum (IDF) in San Francisco,
where “The Digital Home” was a major, if not THE major
theme of the show. But, as with many things electronic,
Intel was not the first, but the world only begins to sit up and
take notice when Intel anoints a trend, and encapsulates it in their
comprehensive, and, admittedly Intel-centric, World Vision.
We are
now within reach of something that has been gestating for a long
time, as consumer-driven digital electronics marketplace converges
in hundreds of millions of homes over then next decade, and the disparate
pieces are destined to play together in symphonic harmony.
Let’s Meet at Kevin’s Place
But there have been many other indications that things were coming together,
increasingly frequently over the past year or two. Very low-cost
consumer PCs have been around for several years, and the average system
prices have fallen into the very affordable (“Buy two, get one free.”)
under-$500 range. Wirelessness is fast becoming ubiquitous, in phones
and pagers, PDAs, and laptops. Big screen TVs, despite their ‘prohibitively
high costs’ are being snapped up at a rapid pace. Collaborative
gaming has also been around for a few years, all stitched together by the
Internet.
Earlier this year, a whole new generation of game consoles
from Microsoft, Nintendo and Sony, was defined and will be rolled out over
the next 6-9 months…wirelessly tied to large screen digital HDTVs,
internet enabled, and with an order of magnitude more powerful visuals
than today’s state-of-the-art game machines.
Things are coming together
fast in the connected world of Digital Consumer Home electronic systems:
cell phones, large form-factor HDTVs, MP3 players and integrated home-auto
audio, mobile computation, advanced gaming platforms, internet and wireless
tethers, global reach. It sometimes seems as if all these systems
have a same notion: “Let’s all meet at Kevin’s
Place.”…and hook up.
Seas of Storage
Everyone of a certain age has a collection of various generations of vinyl
records, maybe 4-track or 8-track tapes, audio cassettes, and CDs…plus
maybe now an MP3 player; Everyone of a certain age has a library of video
tapes and DVDs, and their associated video players. Our voracious
appetites are unlimited. We want, instantly accessible, every movie we’ve
ever enjoyed and every song we liked. Complete prepackaged episodes
of favorite TV serials are popping off the shelves like hotcakes: Seinfeld,
Friends, Star Trek. Blockbuster and Netflix are not fast enough
in their access; we want instant downloads from satellites. We have gone
berserk in accumulating ‘content’, and when one hardware medium
or another is surpassed by the next, we hardly take note of it. We continue. And
although there is a lot to be said for the low cost of CD and DVD storage
media, silicon storage is certainly taking it fair share of the MB itself,
in DSCs and MP3 players (see Table 1). A single
MP3 player can now be used for auto, home and portable entertainment…no
need for differing formats, and a host of search and play and selection
possibilities not available in any generation of player before.
Table
1. Consumer Electronics is Driving Large Memory Usage (Source: iSuppli,
Micron Technology, Denali Software)
Core
Logic makes the Video Images and Sounds Happen
The processor chips that power these systems are highly graphics-oriented
and optimized, like the Cell Processor from IBM, Sony and Toshiba…which
will show up in the Playstation 3 next year, and, so the architects hope,
in many other high bandwidth, high performance applications.
The memories
that are dragged along, to support low power strategies, non-volatility,
and lowest-possible-cost data and media storage, and are qualitatively
different from what has been available and offered before. NAND flash,
which today sells for as low as 5 cents per MB (see Figure 1),
is now cheaper than DRAM. Mobile DRAMs can operate effectively with
as much as 95% power reductions from standard power parts. Low power
chip features once adopted in the exclusive province of the LP Roadmap,
are finding their way into the mainstream. “Mobility” invariably
means batteries and low power. Hardware and software are both playing
a critical role in power reduction while not compromising performance.
Figure
1. Consumer Electronics Driving DRAM and NAND Price Declines
In
the storage space where silicon solutions play an important or even a
dominant role, here are some of the issues and battlefronts as defined today,
and what we might expect a few years hence:
RAM vs NV Memories
SRAMs and DRAMs, whose fast read-write capabilities are necessary in
most electronic systems, can be big power consumers in both the
active and standby modes. Leakage currents kill talk time. Although
the R-W performance and other functional limitations of silicon
non-volatile memories…NOR and NAND Flash, or even EEPROMs…cannot
compare to RAMs, systems designers are judicious in deciding how
much RAM and how much NVM they need, and every effort is made to
substitute NV for RAM wherever possible. Memory growth in
successive generations is now almost exclusively in the NOR or
NAND flash, while the RAM portions remains rather static
NAND flash vs HDD
If Rip Van Winkle would
have gone to sleep in 1992, but had some idea how the battle between silicon
flash memories was shaping up against magnetic rotating hard drive memories
before he took his nap, he would have awakened in 2005 to find things remarkably
unchanged. Of course, the MB or GB densities achievable would have
grown markedly, and costs/MB had all gone downward in a similar fashion. And,
sure, power, ‘shock capacity’, and form factor were all issues
or greater or lesser importance in this application of another. But the
basic battle lines were the same, weighing the fixed cost of the HDD mechanics
(and its lower cost/MB), against flash’s lower fixed cost and higher
cost/MB. Nowhere is this seen more clearly than in the MP3
player marketplace, where the First High Ground was claimed by Apples iPod,
with a HDD holding 10000 songs, but which as soon attacked by the minions
of flash-based, more limited capacity players costing ¼ as much
but with enough song capacity for most users…which was a few hundred. Now,
just this week, Apple has gone back to Samsung, the leading flash memory
supplier (and who has both flash based and HDD based MP3 payers), and placed
a huge order for NAND flash memories, in order to beef up its own low-cost
MP3 player portfolio. Where flash and HDD crossed at 3-4GB systems
yesterday, flash seems destined to rule the roost below about 6-8GB tomorrow.
NAND flash memory storage and DRAM capacity increases and shipment
increase will drive to total storage capacity of semiconductor memory.
Standalone
memories; embedded memories
In the natural evolution of chip complexes, chipsets and systems, higher
levels of chip integration have been a great means of improving system
performance, reducing power and reducing system size. This is
nothing new today, but we’ve seen that in some applications,
the ‘transistor budget’ so exceeds system functional demand,
that formerly standalone memories are being draw onto the main logic
chip (MPU, APU, GPU), thereby reducing power requirements to drive
signals off chip through packages and leads, and across board traces. Integration
is making everything more wonderful.
Figure 2. Flash Memory
NAND and DRAM Shipped Storage Capacity is Soaring.
Power
down!!
Power has been a check-off item for chips since the very beginning
of the industry. There has always been a small niche for which
low power was imperative (calculators and watches, for example). But,
for the mainstream market, plugged into the wall outlet, it was always
a secondary design priority. Not so any more. You either
design for low power from the start, or face performance degradation
problems at high clocks rates down the road. Performance trends
and demands, along with basic device physics, have pushed system performance
up against a wall. For laptops and cell phones, standby memory
power is a significant part of the power drain and delimiter of battery
life and operating (talk) time.
Furthermore, elements of the ‘low-power’ memory
roadmap…features that were specifically developed and used to
power reduce…are finding they way into the mainstream, standard
power part.
Portability-driven space constrained packaging
The cell phone is the most remarkable piece of silicon technology available,
and, with the right ‘calling service plan’, can be had
by the consumer and user, virtually for free. But despite its
often-low consumer cost, it harbors both an immense amount of current
technology today, and is pushing the frontier in many technology directions
at once, for the future.
One group of these changes is the made necessary
by the need to ‘fit it all into an enclosure that is 30-70 cubic
cm.’. For the memory stack, which includes SRAM or DRAM,
NOR flash and/or NAND flash, and in some cases a removable flash card
or HDD, space constraints have caused the rapid evolution of high density
packages, multichip packages, and changes in the production process
that allow the manufacturer to ensure the quality and reliability of
the devices without first packaging each chip individually before it
is tested and ‘burned in’. Most bare die offered
by the industry today go into cell phones, and they suffer no apparent
deficiencies in quality, reliability, performance when compared with
the traditionally packaged chips.
Of course, with higher packing densities
and chips sitting on top of each other, power issues are multiplied,
so that this compression of technology requires a commensurate effort
to reduce power drain by each chip.
Drive cost out
The consumer segment is famous for its high volumes of production and
the low prices it demands of its suppliers. This is as true in
the consumer silicon area as anywhere else, and the high volumes drive
both chip vendor interest in the business, and also open up an avenue
to cost reduction through its natural scale economies. Where
many companies are competing for same volume business, if you do not
find a way to cost reduce your product, someone else likely will…especially
if the prize is a consumer silicon market of 10M, 100M or 1B units…not
unheard of in the consumer space.
With regard to each of these technology
and prices trends individually, and all of them combined, “10
in 10” is not an excessive expectation…a ten-fold improvement
in price performance within ten years, is by no means an unreasonable
expectation… and far less that the distance that the PC, that
stalwart, long-in-the-tooth market-driver of the ‘80s and ‘90s,
has itself come in the past decade.
We have much to look forward to
in the Silicon Home, and from what we have seen so far, the limits
of technology are undiminished from decades ago, though the industry
is more expensive to play in and more mature in its structure.
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